![]() There are opportunities for chef's kiss skill shots here, although unless you make the end-of-hole replay highlight, you'll more or less be demonstrating your skill to yourself. One way Turbo Golf adapts Rocket League's car handling to suit golf is that you can easily adjust the shallowness of your shot to get more or less air, which I like. Maybe soccer was just the right sport to add cars to?Īn exception is when I manage to lob the ball into the hole from a distance, which does feel good, even if the hole tractor-beams the ball into itself a little too generously. ![]() That means a shot is only good if you can catch up to it quickly to hit the ball again, so I'm mostly focused on keeping my wheels on the ground and boost full-it's more like dribbling a soccer ball than hitting a golf ball. ![]() You don't get much of that experience in Turbo Golf, because you're not scored by the number of strokes you take, but by the total time it takes you to move the ball from the tee to the hole. The thrill of victory, and the agony of defeat. The floaty ball that works so well in Rocket League is a disappointment in golf, where I want to hold my breath as I watch a white speck trace a shallow parabola across the sky-the exact parabola I predicted it would trace-only to bounce sharply into a sand trap. I find it hard to be completely satisfied with a golf game in which hole-in-ones seem to be impossible (if there's a course where you can do it, I haven't seen it) and long drives (the golf kind, not the car kind) are often not very long and not very exciting. I'm all for more games bringing together rocket cars and ball sports, but even if you can get past how it feels almost but not quite like Rocket League, I'm not sure Turbo Golf Racing will do for car golf what Rocket League has done for car soccer. I did eventually get over the feeling that I was in a hell designed for me by a bored Greek god, but if you don't have a Game Pass subscription, I'd suggest waiting and seeing how people get on with Turbo Golf Racing before spending $18 on the Steam early access version. Turning off my Rocket League brain to stop flying off the side of the course was a struggle. ![]() The toy-like vehicles in Turbo Golf Racing can jump and flip and fly like Rocket League cars, but everything is slightly slower, you can't dodge left or right (except by drifting and then dashing forward, ick), or air roll, and it's harder to stay airborne at all unless you transform your car into a glider, a boorish feature that should be saved for games that spell 'cart' with a 'k'. The floaty ball that works so well in Rocket League is a disappointment in golf. I can't precisely relate to that, but I've now found the car equivalent: After 1,300 hours of Rocket League, playing boosty-car sports game Turbo Golf Racing for the first time felt like trying to tear a piece of perforated paper a centimeter below the perforations. Shooting while running seems to be repugnant behavior to them. Due to their Counter-Strike brain conditioning, some of my friends are annoyed by shooter things that seem normal to me. ![]()
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